Train the trainers and start the VR learning journey

Virtual Reality is such a strong tool for learning that it is bound to be part of teachers’ future toolbox. To break the entry barrier for teachers, Virsabi is part of a pan-European project to develop and highlight best practices for teachers in order to get them going.

Start your learning journey right here.

Virtual Reality Experience

Education

Improved Learning

Play Video about teachinvr logo

WHY:

The potential has been well documented. You learn faster, you are less distracted, and you feel more emotionally connected to what you have learned, when you learn in VR rather than through classroom training or e-learning.

But you can’t just put a VR headset in a classroom or tell the students to follow a course in VR on their own headset from home. At least not yet.

For teachers and trainers, VR will be another tool in the toolbox, and just like they needed to develop best practices for the use of calculators, computers, and phones in their teachings, they need to learn how to best use VR.

That is why Virsabi together with a group of other European institutions, embarked on an EU-funded project to develop a methodology, a manual and handy Guidebook with printable checklists. Of course, it would not be a Virsabi project without developing the VR experience where the teachers see how the class should look in person.

HOW:​

The project mainly focuses on vocational education and training as other projects have shown that this is an area with huge potential and some low-hanging fruits.

If you are a teacher or trainer and have an interest in including VR in your toolbox, you can start by reading our Methodology for how to use immersive VR for teaching and learning in vocational education and training.

Through collaboration, the project partners have done research and prepared outputs that provide you with a theoretical understanding as well as practical tools to get going.

The methodology gives you an insight into everything you need to know to become ready to use VR in the classroom.

Another outcome is the Manual, a document that focuses on more teacher specific niches and considerations. It will be useful for any teacher who would like to use the knowledge we have gathered. You can also have a look at the state-of-the art VR headsets and see what the market offers.

Last is the document with handy checklists and reminders for teachers who have the knowledge but would like to have a little more structured information on practicalities of the VR in a teaching situation.

WHAT:

If a picture is worth a thousand words, a VR experience must be worth a million!

The VR experience in this project offers a highly interactive learning environment where teachers can engage with the technology and get hands-on experience. This helps them to better understand the features and functionalities of VR, and how it can be used in the classroom. It helps build confidence and reduce the risk of errors when using the technology in a real classroom setting.

Our brains process visual information faster and more efficiently than text-based information. For example, learning how to tie a knot through a video is easier than reading instructions. The same principle applies to learning new technologies like VR. Documentation can be helpful, but VR experiences allow teachers to see how the technology works and how it can be used in the classroom.

If you don’t have access to VR, the entire experience can be viewed as a video on the project’s website https://teachinvr.eu/

The Teach in VR project has a clear ambition to equip European teachers and trainers with the skills and knowledge to start utilizing VR and immersive learning in their teachings.

The outputs of the project will consist of:

  • a methodology containing necessary knowledge about the technology and the methodology for educators to use it,
  • a manual for design, implementation and evaluation of VR in classes,
  • a Virtual Reality experience that provides hands-on training in a simulator aimed at the educators, and
  • a to-do list – which will function as a short version of the methodology and the manual to be used as a checklist.

All learnings will be shared by the project partners in multiplier events. Follow Virsabi on LinkedIn to know when the next session in Copenhagen will be.

virsabi logo
virsabi logo
virsabi logo
virsabi logo

Want to know more?

Virsabi is a company that explores the intersection of creativity and technologies and is one of the first Virtual – and Augmented Reality dedicated companies offering both business advisory work and technical development for the utilization of Virtual Production, Virtual Reality, Augmented Reality, Mixed Reality and other new visualization technologies.